AI Insights · Timothy · April 2025
Top 5 Basketball Games Performance on Unified Platform in Australia, Q1 2025
Explore the performance trends of the top basketball games in Australia during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top basketball games on a unified platform in Australia showed varied performance metrics, with data sourced from Sensor Tower.
NBA 2K25 MyTEAM experienced a significant rise in weekly revenue during February, peaking at about $29.3K. Downloads were relatively steady, fluctuating between 2.4K and 3.8K weekly, while active users showed an increase towards the end of the quarter, reaching around 7.6K.
NBA 2K Mobile Basketball Game maintained a stable revenue stream, with a notable spike in mid-February at $8.2K. Weekly downloads remained consistent, averaging around 1.6K, and active users hovered around 4K, with slight variations throughout the quarter.
Dunk City Dynasty showed impressive download numbers initially, with a peak of 17.7K in early February. Revenue also saw a high point at $8.4K in mid-February, though both metrics saw a decline towards the end of the quarter.
Streetball Allstar: SHOWDOWN had a modest performance with revenue peaking at $1.3K in early February. Downloads remained low, generally under 200 weekly, while active users were stable, averaging around 400.
NBA Infinite had a consistent active user base, maintaining around 17K throughout the quarter. Revenue showed a declining trend, starting at $1.9K in January and dropping to $563 by the end of March. Downloads were steady, averaging around 300 weekly.
These insights provide a snapshot of the diverse performance landscape for basketball games in Australia. For more detailed analytics, visit Sensor Tower.